{"id":275,"date":"2018-11-17T22:59:25","date_gmt":"2018-11-17T21:59:25","guid":{"rendered":"http:\/\/valentin-dareous.fr\/?page_id=275"},"modified":"2022-06-30T16:06:52","modified_gmt":"2022-06-30T14:06:52","slug":"hellbreaker","status":"publish","type":"page","link":"https:\/\/valentin-dareous.fr\/?page_id=275","title":{"rendered":"HellBreaker"},"content":{"rendered":"<div style=\"text-indent: 30px;\">\n<h1>HellBreaker<\/h1>\n<\/div>\n<div style=\"text-indent: 30px;\">HellBreaker est un jeu de \u00ab\u00a0casse briques\u00a0\u00bb destin\u00e9 aux appareils Android. Il a \u00e9t\u00e9 r\u00e9alis\u00e9 en une semaine sur Unreal Engine pour prendre en main le moteur de jeu. En partenariat avec les Sounds designer.<\/div>\n<div>&nbsp;<\/div>\n<div style=\"text-indent: 30px;\">\n<h1>Programmation<\/h1>\n<\/div>\n<div>&#8211; Cr\u00e9ation d&rsquo;un menu.<br \/>\n&#8211; Gestion des param\u00e8tres de sons \u00e0 partir du menu.<br \/>\n&#8211; Cr\u00e9ation de diff\u00e9rentes briques (plus ou moins dures \u00e0 casser).<br \/>\n&#8211; Apparition de fissures plus ou moins nombreuses sur les briques, en fonction du nombre de fois o\u00f9 le joueur les touche.<br \/>\n&#8211; Gestion de la barre en fonction du doigt sur l&rsquo;\u00e9cran.<br \/>\n&#8211; Apparition et lancement de la balle.<br \/>\n&#8211; Chute de bonus (multiples balles, balles en feu).<br \/>\n&#8211; Gestion des bonus (ex : les balles en feux cassent directement les briques)<br \/>\n&#8211; Gestion des rebonds de la balle.<br \/>\n&#8211; Gestion des vies.<br \/>\n&#8211; Condition de victoires et de d\u00e9faites.<\/div>\n<div>&nbsp;<\/div>\n<div style=\"text-indent: 30px;\">\n<h1>Exemple de Gameplay<\/h1>\n<\/div>\n<div style=\"width: 100%;\"><video src=\"https:\/\/valentin-dareous.fr\/Videos\/CasseBrique.mp4\" controls=\"controls\" width=\"300\" height=\"150\"><\/video><\/div>\n","protected":false},"excerpt":{"rendered":"<p>HellBreaker HellBreaker est un jeu de \u00ab\u00a0casse briques\u00a0\u00bb destin\u00e9 aux appareils Android. Il a \u00e9t\u00e9 r\u00e9alis\u00e9 en une semaine sur Unreal Engine pour prendre en main le moteur de jeu. En partenariat avec les Sounds designer. &nbsp; Programmation &#8211; Cr\u00e9ation d&rsquo;un menu. &#8211; Gestion des param\u00e8tres de sons \u00e0 partir du menu. &#8211; Cr\u00e9ation de &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/valentin-dareous.fr\/?page_id=275\" class=\"more-link\">Continuer la lecture<span class=\"screen-reader-text\"> de &laquo;&nbsp;HellBreaker&nbsp;&raquo;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-275","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/pages\/275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=275"}],"version-history":[{"count":12,"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/pages\/275\/revisions"}],"predecessor-version":[{"id":608,"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=\/wp\/v2\/pages\/275\/revisions\/608"}],"wp:attachment":[{"href":"https:\/\/valentin-dareous.fr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}